Error loadVehicle: unknown type The vehicle type needs to be set in the Same Both .xml. Files and Case Sensitive
Error: ***/modDesc.xml(22). Error reading end tag.. you have missed something around line “22” or which ever number is in the brackets, this is usually a / or > Just double check all your closing tags.
Warning: Old shape file format version found ‘***.i3d.shapes’. Open in new Giants Editor and Save.. This fixes this error.
Warning: Y–Translation of component 1 (node 0>) (***.i3d) should be 0 This is self explanatory you need to set the Component 1 to y translate 0.
Warning: vehicle.trailerAttacherJoints.trailerAttacherJoint are no longer supported. Use vehicle.attacherJoints.attacherJoint with jointType=‘trailer/trailerLow’ instead change trailerAttacherJoints to attacherJoints in the Vehicle XML.
Warning: cuttingAreas should not be used anymore in ***.xml. Use vehicle.workAreas.workArea instead! Same as Above but Changing cuttingAreas to workAreas
Error: failed to load particle system data/vehicles/particleSystems/fieldWorkParticleSystem.i3d Error: Can‘t load resource ‘data/vehicles/steerable/deutz/hydraulicUp.wav‘. Replace old instances from FS13 with the new Equivalent Files..
Warning: No ground reference nodes in /***.xml Your Mod Needs a ground Refernce Node. Usually this is a empty Transform Group.
Error: Not all prerequisites of specialization cultivator are fulfilled you missed some specialisations!
Check the specialisations List Here: www.fsmodding.com/topic/227-fs15-vehicle-types-complete/
Error: failed to load i3d file ***.i3d‘ check the i3d name in the mods XML file
Warning (physics): Static actor moved a Static object Moved (Static means it should not move) most f this comes from having rigid body on parts that should not have rigid body, if the part needs to be rigid body and Move try using Kinematic. all main components should be set to Dynamic!
Error: Can‘t load resource Check the Resource File Paths
Warning: shop description type ‘machineType’ is deprecated. Please use ‘category’ instead! (modDesc.storeItems.storeItem(2)) change machinetype to category
Error: index out of range LUA call stack: *** Some Call stack *** Index: 0>12|0 Check in your XML File what is referencing your index Number and make sure its Valid!
wheel shape with index 0 doesn‘t exist Check you wheel index’s also this can be caused if the Root Col is not a shape, but a transform! Yes i have seen setup‘s like this 🙁
Error: Running LUA method ‘update’. D:/Code/Giants/lsim2015/build/finalbin/dataS/scripts/vehicles/specializations/WorkArea.lua(44) : WorkArea needs to be the first specialization which implements loadWorkAreaFromXML WorkArea needs to be the first specialization in your Mod xml file..
Warning: No clipdistance set to node 0> (***.i3d). Set default clipdistance (300) Select the main Component and set a Clipdistance
Warning: Loading file with invalid case Everything in now Case Sensitive S is not the same as s