How to Bake Perfect Normals in Blender – Tutorial
Baking Normals In Blender
Blender tutorial showing you how to bake a normal map from a high poly model, to a low poly model.
Hi guys! I want to introduce you to the Blender Guru! This guy has helped me learn all the basics of blender with all his free tutorials on youtube. when I make normal maps, this is the process I use to create them. I am going to make a detailed step-by-step list to go along with this video for those of you who forget, Like me
- Download starter file: https://drive.google.com/open?id=0B8P...
- or don't and use your own.
- Duplicate your low poly Mesh
- add the Subdivision Surface modifier to the duplicated Mesh.
- click simple and change the amount of subdivisions you wish to preform.
- WARNING- Unless you have a SWEET gaming computer, Don't go over 5 Subdivisions.
- Make sure your hi-poly mesh and low poly mesh are Exactly over each other. Alt-G will pull items to center of grid
- Change to Cycles Render mode
- Create Image file in the UV editor
- Name the Normal Map and set dimensions 2048x2048 for making Normal maps for FS17 mods
- In the render panel you will see Bake type, change to normal
- Selected to Active is clicked
- Select the hi-poly mesh first and then select the low polymesh afterwards.
- Open the node editor
- click new
- shift - A and select the image texture
- now click bake.
- Takes about 30 seconds
- Green or other colors other than a purple, pink, bluely means the rays are off.
- If so find the Ray distance ajuster and play with the setting
- Alt-G will pull selected items to center of grid
- Shift- A in the Node editor to insert the image texture